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Babylon.js course

May 1, 2015Toolsjfadev

Babylon.js It is a complete framework for creating 3D games with the help of HTML5 and WebGL based 100% in JavaScript, developed by programmers from Microsoft. It works properly in Firefox and Chrome and is compatible with the following features:

  • Graphic scenes complete, light, cameras, materials and textures
  • Motor collision
  • Scene selection
  • Antialiasing
  • Engine animations
  • Particle systems
  • Sprites and 2D layers
  • Optimization engines
  • Standard materials at the pixel level
  • Fog
  • Blending alpha
  • Alpha testing
  • Billboarding
  • Full screen mode
  • Shadow maps and maps of variation of shadows
  • Rendering textures
  • Dynamic textures (canvas)
  • Video textures
  • Cameras (perspectives and orthogonality)
  • Cloning of mesh
  • Dynamic meshes
  • Maps of time
  • The scenes of Babylon can become in. OBJ, .FBX, .MXB
  • Exports the Blender

 

Below is a video course well very well explained in Spanish fromOscar Uh Pérez (Develoteca) that gives us all the skills needed to put the hands in the dough.

 

 

Also I leave some interesting tutorials of Julian Chenard to start with Balylon.js in the following link: http://www.pixelcodr.com/

 

More tutorials: http://www.babylonjs-playground.com/

 

Repository

Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
https://github.com/BabylonJS/Babylon.js
3,165 forks.
20,818 stars.
96 open issues.

Recent commits:
  • [CI] update image diff framework and update to node 20 (#13944)* update image diff framework* upload diffs* change to 0.1 per pixel* add simple reporter* needed changes to package* update lock* update package lock* force greenyellow as background image for transparency* remove commented code, GitHub
  • Merge pull request #13934 from Dok11/shader-processor-include-optimizationShader processor include optimization, GitHub
  • Merge pull request #13947 from alexchuber/masterAdd glossiness, base color, specular color, and emissive color to material debug modes, GitHub
  • Add visualization tests, alexchuber
  • Fix line, alexchuber
: 3D, Babylon.js, Framework, Game Engine, HTML5, JS, WebGL

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© 2013-2023 Jordi Fernandes Alves (@jfadev)