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Babylon.js course

May 1, 2015Toolsjfadev

Babylon.js It is a complete framework for creating 3D games with the help of HTML5 and WebGL based 100% in JavaScript, developed by programmers from Microsoft. It works properly in Firefox and Chrome and is compatible with the following features:

  • Graphic scenes complete, light, cameras, materials and textures
  • Motor collision
  • Scene selection
  • Antialiasing
  • Engine animations
  • Particle systems
  • Sprites and 2D layers
  • Optimization engines
  • Standard materials at the pixel level
  • Fog
  • Blending alpha
  • Alpha testing
  • Billboarding
  • Full screen mode
  • Shadow maps and maps of variation of shadows
  • Rendering textures
  • Dynamic textures (canvas)
  • Video textures
  • Cameras (perspectives and orthogonality)
  • Cloning of mesh
  • Dynamic meshes
  • Maps of time
  • The scenes of Babylon can become in. OBJ, .FBX, .MXB
  • Exports the Blender

 

Below is a video course well very well explained in Spanish fromOscar Uh Pérez (Develoteca) that gives us all the skills needed to put the hands in the dough.

 

 

Also I leave some interesting tutorials of Julian Chenard to start with Balylon.js in the following link: http://www.pixelcodr.com/

 

More tutorials: http://www.babylonjs-playground.com/

 

Repository

Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
https://github.com/BabylonJS/Babylon.js
3,633 forks.
25,449 stars.
23 open issues.

Recent commits:
  • Merge remote-tracking branch 'origin/master', Babylon.js Platform
  • Add Bevel node to Node Geometry Editor (#18420)## Summary- Adds a new `BevelBlock` for Node Geometry with Blender-style controls:`amount`, `segments`, and degree-based `angle`.- Handles Babylon's triangle-only geometry by welding source positions,selecting hard manifold edges by angle, merging coplanar clipped sourcefaces, and generating bevel strips/corner patches with normals.- Wires the Bevel node into core exports and the Node Geometry Editorblock factory/node list.- Adds focused unit coverage and a Playwright/Vite visual render helperwith Standard, MatCap, and Normals modes.## Validation- `npx vitest run –project=unitpackages/dev/core/test/unit/Meshes/Node/bevelBlock.test.ts`- `npx eslint –quiet –no-warn-ignored –cache –packages/dev/core/src/Meshes/Node/Blocks/bevelBlock.tspackages/dev/core/test/unit/Meshes/Node/bevelBlock.test.tspackages/dev/core/test/visualization/Node/bevelBlock.render.mjspackages/dev/core/src/Meshes/Node/index.tspackages/tools/nodeGeometryEditor/src/blockTools.tspackages/tools/nodeGeometryEditor/src/components/nodeList/nodeListComponent.tsx`- `npm run compile -w @dev/core`- `npm run compile -w @tools/node-geometry-editor`- Visual helper smoke test: `BEVEL_RENDER_MODE=normals node.packagesdevcoretestvisualizationNodebevelBlock.render.mjs`———Co-authored-by: Copilot <223556219+[email protected]>, GitHub
  • Version update 9.5.1, Babylon.js Platform
  • Patch trigger, Babylon.js Platform
  • Improve tools Playwright coverage (#18419)## Summary- Add remote-first smoke and interaction coverage for graph-based tools,including reinstated Flow Graph Editor interaction tests in the sharedgraph tools suite and new Node Particle Editor checks.- Add lightweight Playground and Sandbox smoke coverage for commoncontrols and landing state behavior.- Move Flow Graph Editor local dev port references to `1347` to avoidcolliding with Node Particle Editor, and make FGE serialization testswork with the deployed editor shim.## Validation-`FGE_BASE_URL=https://flow-graph-editor-degbgccwdjdmbdc4.z01.azurefd.net/NPE_BASE_URL=https://npe.babylonjs.com npx playwright test -cplaywright.config.ts –project=graphTools –reporter=line -g "FGE|NPE isloaded correctly|\[NPE\]"`-`FGE_BASE_URL=https://flow-graph-editor-degbgccwdjdmbdc4.z01.azurefd.net/npx playwright test -c playwright.config.ts –project=flowGraphEditor–reporter=line -g "filtering remains usable after multiplesearches|serialized graph contains expected blocks"`- `PLAYGROUND_BASE_URL=https://playground.babylonjs.com npx playwrighttest -c playwright.config.ts –project=playground –reporter=line -g"key desktop toolbar actions|Playground is loaded \(Mobile\)"`- `SANDBOX_BASE_URL=https://sandbox.babylonjs.com npx playwright test -cplaywright.config.ts –project=sandbox –reporter=line -g "Sandboxexposes the render canvas"`- `npx prettier –check $(git diff –name-only –diff-filter=ACMR)`- `npm run lint:changed`, GitHub
: 3D, Babylon.js, Framework, Game Engine, HTML5, JS, WebGL

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