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Babylon.js course

May 1, 2015Toolsjfadev

Babylon.js It is a complete framework for creating 3D games with the help of HTML5 and WebGL based 100% in JavaScript, developed by programmers from Microsoft. It works properly in Firefox and Chrome and is compatible with the following features:

  • Graphic scenes complete, light, cameras, materials and textures
  • Motor collision
  • Scene selection
  • Antialiasing
  • Engine animations
  • Particle systems
  • Sprites and 2D layers
  • Optimization engines
  • Standard materials at the pixel level
  • Fog
  • Blending alpha
  • Alpha testing
  • Billboarding
  • Full screen mode
  • Shadow maps and maps of variation of shadows
  • Rendering textures
  • Dynamic textures (canvas)
  • Video textures
  • Cameras (perspectives and orthogonality)
  • Cloning of mesh
  • Dynamic meshes
  • Maps of time
  • The scenes of Babylon can become in. OBJ, .FBX, .MXB
  • Exports the Blender

 

Below is a video course well very well explained in Spanish fromOscar Uh Pérez (Develoteca) that gives us all the skills needed to put the hands in the dough.

 

 

Also I leave some interesting tutorials of Julian Chenard to start with Balylon.js in the following link: http://www.pixelcodr.com/

 

More tutorials: http://www.babylonjs-playground.com/

 

Repository

Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
https://github.com/BabylonJS/Babylon.js
3,525 forks.
24,056 stars.
29 open issues.

Recent commits:
  • Fixes Area Lights for NME (#16577)The samplers required by Area Lights are placed in files that might notalways be included when using NME. I'm moving them to always be pairedwith the appropriate area Lights functions to make sure we always havethe samplers available.Fixes issue reported from forum:https://forum.babylonjs.com/t/triplanar-node-material-area-lights-issue/58296, GitHub
  • Small fix for waitAll in flow graph (#16576), GitHub
  • Version update 8.6.2, Babylon.js Platform
  • Patch trigger, Babylon.js Platform
  • WebGPU: Make sure the depth texture is cleared with the right value at creation time (#16572)Seehttps://forum.babylonjs.com/t/webgpu-autoclear-and-autocleardepthandstencil/58267, GitHub
: 3D, Babylon.js, Framework, Game Engine, HTML5, JS, WebGL

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