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Babylon.js course

May 1, 2015Toolsjfadev

Babylon.js It is a complete framework for creating 3D games with the help of HTML5 and WebGL based 100% in JavaScript, developed by programmers from Microsoft. It works properly in Firefox and Chrome and is compatible with the following features:

  • Graphic scenes complete, light, cameras, materials and textures
  • Motor collision
  • Scene selection
  • Antialiasing
  • Engine animations
  • Particle systems
  • Sprites and 2D layers
  • Optimization engines
  • Standard materials at the pixel level
  • Fog
  • Blending alpha
  • Alpha testing
  • Billboarding
  • Full screen mode
  • Shadow maps and maps of variation of shadows
  • Rendering textures
  • Dynamic textures (canvas)
  • Video textures
  • Cameras (perspectives and orthogonality)
  • Cloning of mesh
  • Dynamic meshes
  • Maps of time
  • The scenes of Babylon can become in. OBJ, .FBX, .MXB
  • Exports the Blender

 

Below is a video course well very well explained in Spanish fromOscar Uh Pérez (Develoteca) that gives us all the skills needed to put the hands in the dough.

 

 

Also I leave some interesting tutorials of Julian Chenard to start with Balylon.js in the following link: http://www.pixelcodr.com/

 

More tutorials: http://www.babylonjs-playground.com/

 

Repository

Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
https://github.com/BabylonJS/Babylon.js
3,529 forks.
24,132 stars.
28 open issues.

Recent commits:
  • Allow fx files in addons (#16662), GitHub
  • Moving to Manifold 3.1, David Catuhe
  • Prevent microphone feedback loop (#16660)Microphone sound sources are connected to the main audio bus by default,and get output to the speakers. This causes an extremely loud feedbackloop that should be avoided.This change adds an `outBusAutoDefault` option to the sound source,defaulted to `true`, except for the microphone sound sources whichdefault to `false` so they don't automatically output to the speakers., GitHub
  • PBR material: Fix wrong reflectivity color in legacy specular mode (#16658)Seehttps://forum.babylonjs.com/t/pbr-material-sheen-has-changed-in-latest-babylon-8-9-0-version/58608, GitHub
  • Min/max reducer: add some documentation (#16657), GitHub
: 3D, Babylon.js, Framework, Game Engine, HTML5, JS, WebGL

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© 2013-2025 Jordi Fernandes Alves (@jfadev)