[email protected]
Twitter
LinkedIn
YouTube
GitHub
  • Servicios
  • Blog
  • Repositorios
  • GitHub
  • Currículum
    • LinkedIn
    • PDF
  • Contacto
Producto se añadió a tu carrito

Carro

Curso de Babylon.js

mayo 1, 2015Herramientasjfadev

Babylon.js es un framework completo para crear juegos 3D con la ayuda de HTML5 y WebGL basado 100% en JavaScript, desarrollado por programadores de Microsoft. Funciona adecuadamente en Firefox y Chrome y es compatible con las siguientes características:

  • Gráficas completas de escenas, luz, cámaras, materiales y texturas
  • Motor de colisiones
  • Selección de escenas
  • Antialiasing
  • Motor de animaciones
  • Sistemas de partículas
  • Sprites y capas 2D
  • Motores de optimización
  • Materiales estándar a nivel pixel
  • Niebla
  • Blending alpha
  • Pruebas alpha
  • Billboarding
  • Modo de pantalla completa
  • Mapas de sombras y mapas de variación de sombras
  • Rendereo de texturas
  • Texturas dinámicas (canvas)
  • Texturas de video
  • Cámaras (perspectivas y ortogonalidad)
  • Clonación de mesh
  • Meshes dinámicos
  • Mapas de altura
  • Las escenas de Babylon puede convertirse en .OBJ, .FBX, .MXB
  • Exporta a Blender

 

A continuación tenéis un vídeo curso bien completo muy bien explicado en español de Oscar Uh Pérez (Develoteca) que nos da todos los conocimientos necesarios para meter las manos en la masa.

 

 

Tambien os dejo unos tutoriales interesantes de Julian Chenard para empezar con Balylon.js en el siguiente enlace: http://www.pixelcodr.com/

 

Más tutoriales: http://www.babylonjs-playground.com/

 

Repository

Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
https://github.com/BabylonJS/Babylon.js
3,700 forks.
26,162 stars.
18 open issues.

Recent commits:
  • fix(webgpu): reset static caches when the last engine is disposedClear shared WebGPU caches only after the final WebGPU engine is disposed, preserving other live engines. Add focused disposal lifecycle coverage.Co-authored-by: Enrique Velasquez <[email protected]>Co-Authored-By: Claude Opus 5.5 <[email protected]>Co-authored-by: Copilot <[email protected]>, GitHub
  • chore(deps): upgrade tooling majors and support Node 22 developmentUpgrade development tooling and validate Node 22/24 compatibility while preserving published runtime requirements.Co-authored-by: Raanan Weber <[email protected]>Co-authored-by: Copilot App <[email protected]>Co-authored-by: Copilot <[email protected]>, GitHub
  • fix(inspector): include child animatable animationsInclude child animatable tracks and route deletion to their owner.Co-authored-by: Copilot <[email protected]>, GitHub
  • fix(physics): apply ragdoll joint limitsApply configured ragdoll limits after joint initialization.Co-authored-by: Copilot <[email protected]>, GitHub
  • Inspector Lite: add opt-in GPU picking (P6a) (#18988)> 🤖 *This PR was created by the create-pr skill.*## SummaryAddresses **P6a** of [BabylonJS/Babylon-Lite#55 — InspectorLite](https://github.com/BabylonJS/Babylon-Lite/issues/55) with opt-inGPU mesh picking and Inspector selection synchronization.- Add a target-icon **Enable Picking / Disable Picking** toggle to theLite Inspector toolbar. It is registered only while the engine has aregistered `SceneContext`, including scenes on auxiliary surfaces.Removing the last scene exits picking and removes the toggle; adding ascene restores it with picking disabled.- Select a mesh by tapping its scene canvas using Lite's public GPUpicker. Selection flows through the shared selection service, updatingthe Explorer, Properties pane, and `debugNode`.- Preserve selection during camera drags and empty-space taps. Escapeexits picking. CSS scaling and canvas borders are accounted for withoutapplying DPR twice.- Reject stale GPU results after newer picks, manual selection changes,disabling, scene removal, or disposal. Reuse per-scene pickers and deferGPU buffer disposal until pending readbacks finish; restore cursors andremove listeners during cleanup.- Make the shared `ToggleButton` fully controlled. Clicks request`onChange(!value)` outside React state updaters, avoidingupdate-during-render warnings. The parent owns the checked state;rejected requests no longer produce an optimistic local toggle.- Add picking and controlled-toggle regression coverage and document theLite picking behavior and test-app setup.## ScopePicking supports meshes in registered scenes on primary and auxiliaryHTML canvases. Hidden/non-pickable meshes, offscreen canvases,standalone text/sprite rendering contexts, and non-mesh pickcontributors are excluded.**Selection highlighting is intentionally omitted for this increment**,as agreed during implementation. Transform gizmos belong to P6b and arenot included. This PR does not close the broader Inspector Lite trackingissue.## ScreenshotThe new target-icon toolbar toggle is enabled, with the picked **BlueSphere** synchronized in the Explorer and Properties pane.![Lite Inspector picker toolbar enabled with Blue Sphere selected inExplorer andProperties](https://github.com/user-attachments/assets/1eca2b69-ba00-4baa-b82b-04b838243031)## Validation- Repository formatting, lint/tree-shaking checks, and source buildpassed.- Focused picking, controlled-toggle, and Explorer regressions: **33tests passed**.- Chrome software WebGPU: actual canvas picking at DPR 1.5, Propertiessynchronization, Escape, last-scene removal, and auxiliary-only sceneregistration verified in the Inspector v2 test app.- The full unit suite did not pass on this Windows DevBox. Timeout casespassed on an isolated, reduced-concurrency rerun; three failures remainin unchanged build-tools suites: two path-separator assertions in`watchDeclarations.test.ts` and the prefixed asset-watcher case in`copyAssets.test.ts`. These unrelated issues are intentionally notincluded in this PR.Co-authored-by: Ryan Tremblay <[email protected]>Co-authored-by: Copilot App <[email protected]>, GitHub
: 3D, Babylon.js, Framework, Motor de juego, HTML5, JS, WebGL

Servicios

  • Corrección de errores Wordpressen su sitio de $40.00 / hora
  • Bot Tok $45.00
  • Corrección de errores en tu aplicación PHP Symfony $50.00 / hora
  • Automatización de tareas usando Node.js $50.00 / hora
  • Desarrollo API REST con Symfony $50.00 / hora

Blog

  • Cómo pagar con una tarjeta bancaria en Cryptomus
  • Guía completa para principiantes de Bot Tok: Comandos de terminal explicados
  • Mejor sitio para obtener vistas en TikTok
  • Jfa Whatsapp chatbot
  • TikTok Bot

Explorar

  • Gratis 10 Me gusta
  • Vistas gratuitas de 2K TikTok
  • Gratis 100 Favoritos de Tik Tok
  • Gratis 300 Acciones de TikTok
  • Comprar vistas de TikTok
  • Gratis 100 Me gusta en Instagram
Twitter
LinkedIn
YouTube
GitHub

© 2013-2026 Jordi Fernandes Alves (@jfadev)